Ebony & Fang Evenings

Phoenix Rising is proud to present our premiere of Ebony & Fang, a fantasy-based live action roleplay that focuses on vampire culture across history. Our richly imagined lore weaves into exciting events featuring special performances, interactive storytelling, and immersive gaming. Guests can mingle with actors portraying a kaleidoscope of characters or choose to play along as one of the clan members, attempting to enter the alluring and mysterious secret society of the undead.

These special events will be held seasonally - please check out the dates below!

Key Dates

Goth Girl Summer - August 1st, 2026 (Saturday) from 6 pm to 9 pm central time. This event is an all vampire clan social soiree with mini-games based on each clan and their specialties. COMING SOON - Get your tickets here! https://square.link/u/G4IvXoC4

Hallowed Masquerade - October 9, 2026 (Friday) from 6 pm to 9 pm central time. This is a Forerunner themed masquerade ball with music, elegant dancing, and NA mocktails.

Chaos Intrigue - January 9, 2027 (Saturday) from 6 pm to 9 pm central time. This is a Newjinn themed night of court politics, justices, and crowning with a prom night dress code.

Shine Bright Like A Diamond - April 17th, 2027 (Saturday) from 6 pm to 9 pm central time. A Gaian themed scavenger hunt for fans of mysteries, ancient magic, and necromancy.

Nights In The Sun - Summer 2027, date TBA. A Daywalker themed ice cream social.

Speakeasy - Autumn 2027, date TBA. An Industrialist themed dinner theatre.

Leather & Lace - Winter 2027/2028, date TBA. An Umbran themed escape room adventure a la Escape The Night.

Court Of Blood & Silk - Spring 2028, date TBA. An all vampire clan social soiree.

Disclaimer: Ebony & Fang events are established for fans of fantasy and romansty genres for entertainment purposes only. These events require participants to be 18+ for mature themes and identification will be checked by proper authority. Each event is non-violent and non-graphic, and meant to be fun, theatrical, and romanticized. Phoenix Rising is not using the Vampire: The Masquerade system or World of Darkness system. This worldbuilding is all our own for a unique and safe experience.

How To Play

First time LARPER? Experienced? Feeling a little curious either way? Don’t worry, we’re here to explain the basics of how our interactive gaming system works.

Live action roleplay (LARP) is a form of improvisational roleplaying where participants portray characters in a fictional setting, acting out their actions and stories in real-time. LARPS can vary from historical reenactments to narrative sci-fi and fantasy campaigns with foam shield and sorcery, to masquerade balls where strangers can socialize as their characters.

Ebony & Ivory focuses the most on storytelling. We at Phoenix Rising have created our own imaginary world, filled with rich lore of vampire culture throughout multiple decades - including the Victorian age, the Roaring 20s, and 8-Bit 80’s. We celebrate vampires across time and place to appeal to fandoms across books, movies, shows, and history. Each event we host introduces players to a multitude of characters and themed scenarios, some with a social setting and others with a gaming experience.

But how to play, you ask? First, check out our lore on the page below where you’ll find information about our homebrewed clan system. Each clan is represented by a Pillar, who is an actor from a specific clan that acts as the leader and liaison of that clan, and a member of Phoenix Rising’s cast. Enjoy some research, select which clan you’d like your personal character to hail from, and begin your journey.

Is your character a bootlegging criminal from the Industrialists? Or an awkward Newjinn who accidentally makes it storm when they’re angry? Do they seek out buried treasure like a Gaian?

Find your vibe and create your character’s past, drive, and personality traits. Develop these personalities as you encounter other vampires, Pillars, and humans in each of our events.

The Great Clans

The Forerunners

Ancient. Regal. Immortal.

Forerunners are sophisticated bureaucrats with sagely wisdom and opulent lifestyles granted by their excessively long lives. But don’t be fooled by their decadence - they brought many vampires into this world and it’s not a hard feat to remove them. A single glance from a Forerunner can captivate any soul who stares a second too long. Forerunners are gifted with charisma, knowledge, and reputation. They have written laws into stone, honed their bloodlust, and survived tooth and nail during the many crises of the world for millennia.

Character Archetype Suggestions - Council leaders, con artists, thieves, art collectors, savants, business owners, politicians, diplomats

Power Specialties - High charisma and persuasion, mind control mastery

The Industrialists

Rebels. Tinkerers. Bootleggers.

Industrialists are vampires who rose to power under the Industrial Revolution’s sway; and as the world began to experiment, so did they. These vampires benefited from the illegal distribution of alcohol alongside humans, for they had their own alchemical concoctions - blood infused potions that would create a variety of effects for the drinker. These rebel souls were at the heart of every Speakeasy, whether on the dance floor or back in the breweries. Their inventions would become infamous, their elixirs would become staples, and their legacy would be just as immortal.

Character Archetype Suggestions - Alchemists, bootleggers, runners/traders, Artificers, bartenders, chefs, doctors, inventors, scientists, activists, performers/bards

Power Specialties - Blood magic

The Gaians

Connected. Patient. Resurrectionists.

Earth-bound spirits are the hosts of Gaians, who attune to the natural energies of the world and mysticism within it. Gaians are mysterious, aloof, and curious - always seeking out opportunities to treasures buried in history and resurrect ancient pastimes. Their amity and lack of bloodlust sets them apart from their other vampire brethren, as well as their connection to the spirit realm. Instead, they sate their hunger by feeding on psychic energy.

Character Archetype Suggestions - Archaeologists, treasure hunters, anthropologists, historians, animators, curse workers, Psychics/Mediums, Scientists, Tribal leaders, peacemakers, diplomats, liaisons, spirit walkers, necromancers, veterinarians, herbal doctors, astronomers, geologists, woodworkers, gardeners

Power Specialties - Psychic vampirism, earthly sense

The Umbran

Shadows. Steel. Guardians.

The Umbran are a force to be reckoned with - shadowy assassins deemed worthy to protect vampire kind. These vigilantes prowl the dark streets, guarding secrets from mankind by eliminating threats. Umbran are renowned for their strength, speed, and stamina as well as their iron fists. They hunt in darkness and answer to the vampire clan calls, especially those dictated by the Queen. The Umbran are quiet tacticians trained to look for danger and boogeymen to the humans who see their retreating shadows.

Character Archetypes Suggestions - Hackers, bodyguards, military, police, agents, assassins, politicians, spies, journalists

Power Specialties - Shadowed presence, blood tracking

The Newjinn

Bold. Brave. Dangerous.

The Newjinn life is one of eternal new life. Parties, fashion, drama, and magic. The Newjinn clan hail from the 1980’s and 1990’s, giving them a new spice of life in the form of wild magic. These vampires possess chaotic powers the other clans do not - and aren’t often in control of these abilities, making them deadly with a side of hazardous. They are reckless party mongers ready to move away from Victorian politics, ancient policies, and old ways of thinking. Newjinn are frequently at odds with the other clans, preferring to mingle with humans openly.

Character Archetype Suggestions - Celebrities, social media gurus, fashion designers, artists, dreamers, activists

Power Specialties - One wild magic ability (pick one from the list or roll a d10 dice for random)

  1. Invisibility

  2. Pyrokinesis

  3. Cyrokinesis

  4. Stroke Of Luck

  5. Physical Strength

  6. Teleportation

  7. Telekinesis

  8. Electromancy

  9. Call The Storm

  10. Wishmaker

The Daywalkers

Sunshiners. Hybrids. Tricksters.

Brand new to the vampire legacy, the Daywalkers are the first of their kind - half human, half vampire, and all trouble. They are the only clan able to withstand sunlight and also immune to mind control. These special abilities make them useful to the clans to be able to do and see what they cannot during the diurnal hours. Daywalkers are spunky, fierce individuals who are still learning to harness their hunger and fit in with their new found family.

Character Archetype Suggestions - Spies, journalists, reporters, coffee shop baristas, librarians, social media influencers, sports stars, foreign language interpreters, travel agents, business leaders

Power Specialties - Daylight exposure, immortal, immunity to mind control

Not sure where you’d fit in? Take our specially designed quiz to test out your attributes and get suited in a clan that’s best for you! Click the link below to get your result!

https://www.quotev.com/quiz/17448330/Which-Clan-Do-You-Belong-In

Meet Our PIllars

Asteria Cromwell-De Medici

Age: 491

Life: 1535-1555

Pillar of the Forerunner Clan.

Born into the De Medici family of Florence, Italy, Asteria has always been in a position of power. She was promised to marry one of the many aristocrats of England, but ended up falling in love with the Duke Cromwell, a court vampire in disguise. Drawn in by his enchanted, dark ways, they married, and she was turned by his kiss during their wedding ceremony. She spent her next years hopping around various countries to cover their vampiric lineage and immortal visage. Recently, Cromwell was assassinated by rogue vampire hunters in Prague, leaving her to flee with their unborn child to the Americas, where she currently resides.

Today, she is known by many names. Queen. Black Widow. She continues her court intrigue and mastery of political mind games as a Pillar in the New World and has gathered a small, but powerful following.

Anais Noir

Age: 334

Life: 1671 - 1692

Pillar of the Gaian Clan.

Anais was a young French immigrant coming to New England to study anatomy and herbology. Her knowledge of science and medicine forged a rift between her and the townspeople, and she was surrendered to the early Salem witch trials. Her execution was ordered swiftly. But 0Anais woke up in an unmarked grave and clawed her way to the surface, only to be greeted by the fallen souls nearby who responded to her unearthly cries for help.

Today, she acts as the chief resurrectionist and animator, gleaning souls from battlefields and hospitals to build her armies of the undead. She specializes in fear magic and necromancy and serves the clans as a guide to the magic of the earth.

Zora Furwright

Life - 1886-1906

Pillar of the Daywalker Clan.

Zora is new to the vampire world and its politics, only recently being inducted into her clan, the Daywalkers. During her previous life, she was put forth as a sacrifice to a dark god by a group of desperate fame-seekers. When the blood ritual failed, dark magic gripped her veins and she was cursed with a half-life and Dhamphir like abilities. Her powers unleashed and she killed all but one of her cult captors and fled, mad with bloodlust.

Rescued by the Ebony & Fang Pillars, she quickly proved she was a powerful leader who could live the best of both worlds, as one of the few vampires who could walk free in the sun.

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